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EmuCR: Project 64Project64 Git (2015/02/22) is compiled. Project 64 is a proprietary Nintendo 64 emulator for Windows. It employs a plug-in system that allows third-party software developers to create their own implementation of a specified component. Project64 allows the user to play Nintendo 64 games on a computer by reading ROM images, either dumped from the read-only memory of a Nintendo 64 cartridge or created directly on the computer as homebrew. Project64 started as an exercise by Jabo and zilmar in an attempt to see if they were capable of programming a Nintendo 64 emulator. It's open source now.

Project64 Git Changelog:
* Update versions
Project64: 2.2.0.1
Glide64: 2.0.0.3
RSP: 1.7.0.11
Nrage: 2.4.0.1
RDB: 2.2.2
* Merge pull request #113 from dsx-/master
indiana jones: added (E) rom & better SMM options
* change SMM for Indiana Jones
protect memory disabled, cache enabled; game will not start with cache
disabled
* add ROM Indiana Jones (E) (Unreleased)
* update cheat file from 26th March 2006
* Add OM utf encoding to Glide64.rdb
* Dynamic link XInputSetState
* Merge pull request #114 from death-droid/NrageNoNeedFor1.0
No point in having an older version of the controller specs. for Nrage
* No point in having an older version of the controller specs.
* Merge pull request #123 from Lithium64/patch-3
Added more missing games on glide64.rdb
* Added more missing games on glide64.rdb
* Merge pull request #116 from MelchiorGaspar/master
enabled Fixed Audio=1, for Aidyn Chronicles - The First Mage (U)[!](v1.0)
* Aidyn Chronicles - The First Mage (U)[!](v1.0)
Fixed Audio Timing
Fixed Audio=1
fixes the rom's internal crash screen (black w/ yellow text)
it sounds terrible but runs, the usual menu severe stutter is still there
* Merge pull request #2 from project64/master
is this how I get update to my fork from master?
* Merge pull request #1 from project64/master
is this how I get update to my fork from master?
* Merge pull request #117 from death-droid/QuickFix
Slight mistake in Version.h for DLL's, was setting VFT_APP instead of VF...
* Slight mistake in Version.h for DLL's, was setting VFT_APP instead of VFT_DLL
* Merge pull request #120 from Lithium64/patch-2
More fixes to Glide64.rdb
* Update Glide64.rdb
* More fixes to Glide64.rdb
* Merge branch 'master' of https://github.com/project64/project64
* Move reset out of message handling

Download: Project64 Git (2015/02/22)
Source:Here

1 Comments:

  1. This wouldn't happen to have a fix for the fast timer in the Zelda games, would it?

    ReplyDelete

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