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EmuCR: Project 64Project64 Git (2015/02/25) is compiled. Project 64 is a proprietary Nintendo 64 emulator for Windows. It employs a plug-in system that allows third-party software developers to create their own implementation of a specified component. Project64 allows the user to play Nintendo 64 games on a computer by reading ROM images, either dumped from the read-only memory of a Nintendo 64 cartridge or created directly on the computer as homebrew. Project64 started as an exercise by Jabo and zilmar in an attempt to see if they were capable of programming a Nintendo 64 emulator. It's open source now.

Project64 Git Changelog:
* add store constant for 0410000C in recompiler
* DSRL32 should not sign extend
* Merge pull request #140 from death-droid/NrageChanges2
We need to set the id for XInput controllers separate from the controlle...
* We need to set the id for XInput controllers separate from the controller number where handed.
This is to stop XInput controller one from having to be used in first player.
Also remove the need for the bconnected variable, allows controllers that are connected at game start to be disconnected and reconnected for XInput.
* Merge branch 'master' of https://github.com/project64/project64
* Merge pull request #137 from death-droid/NRageChanges
Change XInput to be loaded into memory at startup rather than every time...
* Change XInput to be loaded into memory at startup rather than every time InitiateXInputControllers is called.
* Clean up some of the games plugin settings

Download: Project64 Git (2015/02/25)
Source:Here



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