EmuCR Feeds
Email Us

EmuCR:DeSmuMEDeSmuME SVN r5143 is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.

DeSmuME SVN Changelog:
r5143
winport - remove glitchy save type advanced menu thingy
---------------------
r5142
clean formatting of r4800, messing up otherwise clean code
---------------------
r5141
improve previous commit
---------------------
r5140
fix " #1454 NAND games won't save " by continuing my sloppy fixes from r5052 and r5053 while also removing some of r4880 "optimize read/writes to NAND" since that kind of logic should be handled in the file IO layer even if it isn't now, ot...
---------------------
r5139
OGLRender: - When doing the depth buffer calculation, clamp the depth value to GL_DEPTH_RANGE {0.0, 1.0} in the fragment shader itself. Fixes 3D rendering on older drivers that won’t do the clamp for you. (Regression from r5133.)
---------------------
r5138
Documentation: - Add one more note to the Cocoa port changes in ChangeLog.
---------------------
r5137
Documentation: - Update release date for README. - Update Read Me for Macintosh to reflect the current feature set.
---------------------
r5136
OGLRender: - Force cache alignment on the 5-bit LUT. - Better localize OpenGL-specific LUTs.
---------------------

Download: DeSmuME SVN r5143 x86
Download: DeSmuME SVN r5143 x64
Source: Here



Random Related Topic Refresh Related Topic

Random Related Topic Loading...

0 Comments

Post a Comment

Can't post a comment? Try This!