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EmuCR:JPcspJpcsp SVN r3721 is compiled. JPCSP is the most advanced PlayStation Portable(PSP) emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing. Jpcsp takes full advantage of dual-core processors, matching the PSP dual-core architecture. Even a quad-core can give a small performance improvement by leaving free CPU cores for the Java JIT Compiler and the graphics cache.

Jpcsp SVN changelog:
r3721
- Fixed sceUtilitySavedata mode=DELETE(7) - Savedata: make sure that all the files are properly closed (PARAM.SFO was not closed properly while writing)
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r3720
Improved ProOnline network chat: correctly list players even when they have the same nickname.
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r3719
Better fix for NullPointerException in sceAtracSetLoopNum
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r3718
Avoid NullPointerException in sceAtracSetLoopNum
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r3717
Improved sceAudioOutput2GetRestSample().
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r3716
Avoid NullPointerException in SysMemUserForUser when loading a file (issue introduced by r3710)
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r3715
sceMpegAvcCsc: added range validity tests.
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r3714
Improved compatibility of sceAtracDecodeData: return less samples at the first call.
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r3713
Added debug message and fixed typo in comment
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r3712
Compiler: improved strategy for interpreted code, avoid long compilation times when accessing the same addresses.
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Download: Jpcsp SVN r3721
Source: Here



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