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MAMEMAME Git (2015/03/09) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME Git Changelog:
* Fix class name conflict
* Fix name/value of inverted thing
* More negative lines of code
* Untangle some cherry master code
* Update crazybon notes
* Move Wing Co stuff out to a different class
* More untangling of goldstar
* Untangle some of the goldstar state
* segas32.c: Correct rom names for Sonic the Hedgehog and document the FD1149 number & board types. [Brian Troha]
* hmcs40 skeletons added:
bambball // Bambino
packmon // Bandai
zackman // Bandai
cdkong // Coleco
cgalaxn // Coleco
cpacman // Coleco
cpacmanr1 //
egalaxn2 // Entex
epacman2 // Entex
pbqbert // Parker Brothers
* don't crash on garbage values roadedge / samsh64 write on startup (nw)
* turn logging back off (nw)
* it now attempts to do a whole bunch of 0x20 sized transfers from RAM (0xcfe8 - 0xd007) to DMA port 3 shortly after startup... (nw)
* start to move alt register format over (nw)
* ok, register layout is different and it can do wider address range, so not quite a drop-in, and will need more work, but still seems to be related (nw)
* carl noted that this seems to be the same thing, and is more complete, so use it instead (nw)
* skeletons added:
- Bambino Superstar Football
- Bambino Space Laser Fight
* add generic test layout for vfd games
* Better DIPs/inputs for unkch games (with help from Bad A Billy)
* More improved DIPs and inputs with help from Bad A Billy, including magodds, bingowng, tonypok, pkrmast, lucky8 and ns8linew
* better cmos i/o handling
* hng64 / v53 - looking at DMA (nw)

Download:MAME Git (2015/03/09) x86
Download:MAME Git (2015/03/09) x64
Source: Here



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