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MAMEMAME Git (2015/03/10) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME Git Changelog:
* add ebball3 internal layout
* fix typo in ebball3 microinstructions PLA
* added ssfball and splasfgt i/o
* Factor out some common cherry master DIPs
* added ebball3 i/o
* added Entex Baseball 3 skeleton
* added credits where due (meaning: much more than providing romdumps)
* sidearms.c: added save state support (nw)
* use dumped (from unprotected MCU) MCU rom on mrheli [Silvio Grazini]
note, it does now write the 'for use in Japan' message to one of the tilemaps, but you don't currently see it, either due to timing or video emulation issues
* tsamurai.c: added save state support (nw)
* couple of notes about what the various NEC chips seem to be cloned from thanks to carl and RB, added them for now, will try to hook them up and see how things align in a bit (nw)
* tgtpanic.c, xtheball.c: added save state support (nw)
* A few easy set_entry additions - now shifting banked ROM loading down from 0x10000 to 0x8000 where they belong. (nw)
* fanucspmg.c: note added about unknown chip (nw)

Download:MAME Git (2015/03/10) x86
Download:MAME Git (2015/03/10) x64
Source: Here



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