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EmuCR: PPSSPPPPSSPP Git (2015/03/09) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #7573 from unknownbrackets/gpu-minor
Small optimizations to software transform
* Assume lmode does nothing in throughmode.
* d3d9: Change vertex attribute logic to match gles.
* Oops, don't affect hardware transform.
* Use texture stage 3 for the palette, always.
It's better to keep a stage dedicated to each thing. This also makes it
easier to potentially process depal in the shader, if we do that.
* Simplify transform in throughmode/sw (rectangles.)
This should make it a bit faster, a bit less work.
* Merge pull request #7571 from sum2012/net
Add sceNetUpnp module
* fix space bug
* Add sceNetUpnp module
* Merge pull request #7574 from unknownbrackets/gpu-alpha
Small optimizations to fragtest cache and oom tweak for texcache
* Optimize color tests against zero.
They seem to be somewhat common. Speeds up Tales of Phantasia X a bit.
* Correct clearing of texture cache on oom.
* Decimate the fragtest cache less often.
* Avoid shader id data that doesn't change shader.
This may reduce shader switches, or more likely at least total # of
shaders, when alpha test settings are changed but alpha test is not
enabled.

EmuCR: PPSSPP

Download: PPSSPP Git (2015/03/09) x86
Download: PPSSPP Git (2015/03/09) x64
Download: PPSSPP Git (2015/03/09) for Android
Source: Here



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