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EmuCR: UME UME Git (2015/03/22) is compiled. UME (Universal Machine Emulator) combines the features of MAME and MESS into a single multi-purpose emulator. The project represents a natural course of development for the emulators which already share large amounts of code and is part of an ongoing effort to unify development efforts and provide a single emulation platform for users and developers alike.

UME Git Changelog:
* added darktower skeleton
* rltennis.c: added save state support (nw)
* sub.c, subs.c: added save state support (nw)
* dynax.c: Update Castle of Dracula to measured clocks based of OSC clocks. - NW
* added skeleton for Super Simon
* ebball2 inputs
* added ebball2 outputs
* added ebball2 skeleton
* improve further (nw)
* oops (nw)
* yeah.. the blitter seems to watch the entire bus... (nw)
* there's some kind of perverted madness going on here (nw)
* button2 is also used (nw)
* cdracula: left/right are needed for high score entry (only shows when you complete the game??) (nw)
* Save NVRAM for unkch sets
* fix uninitialized display at start
* nw
* New games added or promoted from NOT_WORKING status
---------------------------------------------------
Castle Of Dracula [Caius, The Dumping Union, Luca Elia]
* fix REDD/SEDD opcodes
* use ramdac for palette on twinsa set, improve colours in spider.. not really sure how the 'sprites' work yet, appears to be the same as ttchamp and I never figured that out either
* Hook up ticket dispenser in unkch sets, add notes, figure out a couple more DIPs
* cocoloco.c: added save state support (nw)
* Merge branch 'master' of https://github.com/mamedev/mame
* chelnov: simulate some protection instead of patching rom [iq_132]
* MAX_CLOCKS is defined in Android sdk (nw)
* Some compilers have issue with ! signs (nw)

Download: UME Git (2015/03/22) x86
Download: UME Git (2015/03/22) x64
Source: Here



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