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EmuCR VisualBoyAdvanceVisualBoyAdvance-M SVN r1268 is compiled. VisualBoyAdvance-M(VBA-M) is a [Super] Game Boy [Color / Advance] emulator for Windows, Linux & Mac. Here you can get information about the latest development build of the Windows version and download it while you're at it.

VisualBoyAdvance-M SVN changelog:
r1268
wx build fix
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r1267
oops should be copying those files into source dir not binary dir
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r1266
Linux build fix
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r1265
just missed a parameter.
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r1264
JoypadConfig is now working as it's own separate entity Previously it was using macros that were hardcoded to look for a certain variable
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r1263
Got rid of two unneeded C macros
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r1262
Created a single template that does the same thing as several of the C macros
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r1261
Used a regex replace so at least some of the C Macros aren't hiding variables Also renamed their inputs so it's easier to understand what's going on
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r1260
Added more pointer error checking to the wxvbam build.
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r1259
Load dialogs the proper way
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r1258
Now fully use the error checking function instead of the C macro
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r1257
Move XRC pointer checking/error throwing to a templated function (More backporting from Arthur, next few commits will be importing his improvements)
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r1256
WX: Changed some of the xrc loading handling and error handling (Courtesy of Arthur on github)
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r1255
Added E-Reader scan support by CaitSith2.
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r1254
intial fix for solarsensor that skid implemented. Will add functioning code after, for now it will allow users to compile at least the SDL interface.
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r1253
SDL: Breaks on windows.
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r1252
missed a minor change.
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r1251
fix compiling against latest ffmpeg code.
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r1250
changed the panel to have a black background when a rom isn't loaded. Also fixed compiling dsound driver in the wxwidgets interface via mingw-w64
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r1249
forgot the wxwidgets interface icons.
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r1248
cmakelists changes, wxwidgets interface build fix to follow.
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Download: VisualBoyAdvance-M SVN r1268
Source: Here



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