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MAMEMAME Git (2015/04/23) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME Git Changelog:
* whops... alt revisions they were, not redumps... fixed! nw.
* forgot 1 file
* added hh_tms1k_test.lay
* mvbfree vfd is simple enough to make an internal artwork for it
* state_save_register_item_* removal, part 2 of 3 (nw)
* daiohc requires 6 buttons just like the others, wasn't properly playable without them (nw)
* SystemSP stuff (nw)
* added skeletons of: bigtrak, gpoker, h2hbaseb, h2hfootb, mmerlin, raisedvl
* Merge branch 'master' of https://github.com/mamedev/mame
* additional SP info from MetalliC
* small cleanup (nw)
* do not strip by default
* Renamed to STRIP_SYMBOLS and made logic more clear (nw)
* Merge pull request #164 from lucab/lucab/mame-lua/misc
luaengine: minor bugfixes and enhancements
* docs: document LUA color format and screen origin
Signed-off-by: Luca Bruno
* luaengine: optional text color for to draw_text()
draw_text() now accepts an optional fourth parameter to specify
text color, in ARGB format.
Signed-off-by: Luca Bruno
* luaengine: accept any LUA number type as coordinate
This commit fixes a type confusion bug in all draw_*() API methods.
When decimal (ie. subpixels) values were passed by user scripts, they
were incorrectly casted from float to plain integers, resulting in
incorrect graphical artifacts.
As this may happen quite often within scripts manipulating numerical
values in LUA, we now also accept decimal values as coordinates.
Signed-off-by: Luca Bruno
* ui: avoid infinite loop when word-wrapping
This commit fixes an infinite loop in draw_text_full(),
happening when there is not enough space to draw even a single
a char before trying to word-wrap.
Signed-off-by: Luca Bruno
* exidy440.c: Correct rom names for Who Dunit v9.0 and Showdown as per actual rom labels. - NW
* new NOT WORKING
Ultimate Arctic Thunder Update CD ver 1.950 (5/3/04) [gamerfan, Smitdogg, The Dumping Union]
* Merge branch 'master' of https://github.com/mamedev/mame.git
* skeleton SP, gotta start somewhere (nw)
(plenty more sets can be added, some probably need making into CHDs as a few games used CF cards)
* new clones
Amuse (Version 30.08A) [PokeMAME}
Scramble (Centromatic S.A.) Spanish Bootleg [Manuel Giron]
Double Dragon II (Japan) [caius] (NOT WORKING, incomplete dump)
* new Boogie Wings clone
New Clone Added
------------------------------------
Boogie Wings (USA v1.7, 92.12.14) [Fabrice Arzeno, The Dumping Union]
* nw
* Adjust pepper2 bonus lives DIPs - fixes MT#5922
http://mametesters.org/view.php?id=5922
* Added 74192, 9316, 9310 and 74193 devices to netlist. Added breakout
(wip) netlist as well, but still have to implement three more devices
until work can really start. [Couriersud]
* Merge branch 'master' of https://github.com/mamedev/mame.git
* Fix for dkongjr dips - fixes MT#5916
http://mametesters.org/view.php?id=5916
* Switched sf.c to use configured_entries for banks (nw)
* Merge branch 'master' of https://github.com/mamedev/mame
* add mb electronic battleship (1977) to tms1000 list (n/w)
* jaguar.c: Minor doc update - NW
* new Fighter's History clone
New Clone Added
------------------------------------
Fighter's History (US ver 42-06, DE-0395-1 PCB) [Fabrice Arzeno, The Dumping Union]
* hng64: not a good place to use std:vector (nw)
(test new install/PC) (nw)
* Make sure monitor refresh is called when switchres is used (SDL). Remove
a printf. (nw)
* Merge branch 'master' of https://github.com/mamedev/mame.git
* Minor cleanup for iteagle. Attempt to fix LFB pipelined pixel write in voodoo and fix fogmode lookup
* system1.c: added some info and correct EPR-numbers for wboyo set
* Merge branch 'master' of https://github.com/mamedev/mame.git
* jwildb52a: dumped GFX roms [anonyMous]
new NOT WORKING games
---------------------
Sigma Super 8 Ways FC (Fruit combination) [anonyMous]
* Merge pull request #161 from fulivi/mds2_dev
Improvments to imds2 driver (fulivi)
* added ume subtarget dummy so can test compile of all devices (nw)
* better like this (nw)
* preventing asserting on vector item access (nw)
* some astring to std::string conversion (nw)
* removed not used state_save_register_item_* calls (nw)
* Improve truthtable handling in netlist. Prepare per-game setting of
USE_DEACTIVE_DEVICE. [Couriersud]
* Added rtrim, ltrim and trim to pstring. (nw)
* fixed android compile (nw)
* fixed alloca define to standard one (nw)
* Make sure USE_OPENMP is passed via define. (nw)
* Remove some code commented out during debug. (nw)
* new clones
Robocop 2 (US v0.10) [Bill D, The Dumping Union]
* note about poor control design
* Fix Xcode generated files (nw)
* made libflac possible to compile under xcode, and simplify for other (nw)
* Merge pull request #163 from k2-git/master
fix kbm3rd keyboard error(nw)
* fix kbm3rd keyboard error(nw)
* Fix unused var
* Better way of setting default USE_OPENMP (nw)
* Minor netlist changes. (nw)
* Fix compile. (nw)
* Fix OPENMP linking. (nw)
* Merge branch 'master' of https://github.com/mamedev/mame.git
* gah
* changed test layout "lampxy" to "x.y"
* vamphalf.c: added save state support (nw)
* VTech Invaders WIP (not working yet)
* murogem.c, murogmbl.c: enabled save state support (nw)
* headonb.c, shangha3.c, shanghai.c, truco.c: added / enabled save state support (nw)
* Damn unsigned (nw)
* Should speedup OSX builds (nw)
* removed symbols stripping (nw)
* Once more with testing (nw)
* fixup crcs and mfm clock bit update (nw)
* I hate mornings (nw)
* Fix gcr5 conversion (nw)
* better fix for windres (nw)
* peplus.c: Minor corrections to payout table / percentages - NW
* new Berzerk clone
New Clone Added
-----------------------------------------
Berzerk (Spanish Speech) [Bartolomé López Giménez, Rockman, Ricky2001]
* new PE+ poker clones
New Clones Added
------------------------------------
Player's Edge Plus (X000455P+XP000038) Joker Poker [BrianT]
Player's Edge Plus (X002028P+XP000019) Deuces Wild Bonus Poker [BrianT]
* Attempt fix of Windows inability to compile (from Vas Crabb) (nw)
* shangkid.c, shaolins.c: added save state support (nw)
* fix for clang build (nw)

Download:MAME Git (2015/04/23) x86
Download:MAME Git (2015/04/23) x64
Source: Here



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