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MAMEMAME Git (2015/04/28) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME Git Changelog:
* ins8250: msr is writeable (pcjr depends on this) and fix update (nw)
* nw
* SystemSP: do not inherit unneeded stuff (MIE MCU, JVS, etc)
* SystemSP inputs
* h2hbaseb looks like it works, but i still need to finish the layout
* accuracy fix (integer division loses fraction)
* SysteSP checkpoint: add protection keys, main board eeproms, basic system hookup, tetgiant boots to title
* fix prev (nw)
* DC: implement G2 DMA channels 1-3
* bagman.c, toobin.c: added / enabled save state support (nw)
* finished internal artwork h2hfootb.lay
* d'uh... this escaped my many tests... nw.
* More Cirrus WIP, fixing some possible crashes, BitBLT destinations, and fixing some errors in handling VGA CRTC registers, found using MFGTST.

Download:MAME Git (2015/04/28) x86
Download:MAME Git (2015/04/28) x64
Source: Here



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