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EmuCR: PCSX2PCSX2 Git (2015/04/17) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* gsdx: add an include for MSVC
* gsdx linux: refresh the gui
* Use tooltip for hack
* Update string of previous hack
* Remove unused hack
Note: hack_sprite_check requires 3 states (and potentially others hack too) but
I don't know how to do it. It likely requires a "scale button"
* gsdx dialog: move hack info into a separate file
This way it can be reused on linux.
* gsdx hack: use a dumb implementation for UserHacks_round_sprite_offset = 2
It works as bad as a "clever" implementation.
It seems to be enough for games such as venus/taisho-monoke/FFX
Note: it might creates glitches. Code will never be nice, so it is just
a trade-off
* gsdx hack: limit range of UserHacks_align_sprite_X
Just an extra check to avoid an overlap (avoid white line in tekken)
* first time wizard "overwrite": obey default console sources
this is actually not a FTW issue but rather a console sources issue.
the console log sources are not c++ classes and therefore don't get initialized
other than when [attempting to] loading them from the ini file (where if the ini
doesn't exist then they get their default values). however, during first time
wizard, when choosing "overwrite", the console sources are saved without ever
getting loaded and so end up without the default values applied (so all sources
as disabled).
this patch makes sure that if we're saving the conlog sources before ever
attempting to load them, they'll get saved with the correct default values.

Download: PCSX2 Git (2015/04/17)
Source: Here



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