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MAMEMAME Git (2015/05/06) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME Git Changelog:
* That was painful.
Fixed voodoo direct lfb reads from PCI memBase1 (non-3d).
Fixed voodoo depth selection for pixel pipeline write.
Fixed voodoo depth selection for rasterizer.
Fixed depth biasing for fog selection.
Minor voodoo fix for color expansion in rasterizer.
Minor voodoo initialization changes so that address masks are correct.
* Minor DEC notes (n/w)
* gambl186: Worked a complete set of inputs + DIP switches, fixed the
CPU frequency, added findings and tech notes. Now the four games
could be selected. Roulette, Bingo and Black Jack are playable.
Casino 10 (poker) needs the watchdog implemented to work properly.
Also changed the game name to Multi Game (Vxxx). [Roberto Fresca]
* Merge branch 'master' of https://github.com/mamedev/mame.git
* new WORKING game
Race Drivin' Panorama (prototype, rev 2.1) [David Haywood]
(the fix for regression MT05911 caused by modernization also fixes the timeout error whey you select the roadster, so with no further changes from the old progress I did on this it can now be considered working)
* actually hmcs40 is/should/will be in MAME: it's the hitachi mcu used in some old alpha denshi games
* added E0C6200 cpu skeleton.
also commented out some cpu cores from mame.lua, not needed anymore for unidasm compile due to this check:
if (CPUS["MYCPU"]~=null or _OPTIONS["with-tools"]) then
* note

Download:MAME Git (2015/05/06) x86
Download:MAME Git (2015/05/06) x64
Source: Here



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