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EmuCR:JPcspJpcsp Git (2015/06/01) is compiled. JPCSP is the most advanced PlayStation Portable(PSP) emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing. Jpcsp takes full advantage of dual-core processors, matching the PSP dual-core architecture. Even a quad-core can give a small performance improvement by leaving free CPU cores for the Java JIT Compiler and the graphics cache.

Jpcsp Git changelog:
* Added sceCtrlPeekBufferPositive371, sceImposeGetParam, sceImposeSetParam
* Avoid error "Too many NOP instructions executed" in first 2 GE lists
sent by an application (usually for initialization).
* Official GitHub repository has been moved to jpcsp organization.
* Fixed the compiled version of VROT when the sin value has to be negated.
* Controller: fixed handling of D-Pad when moving e.g. from top-left to
top-right.
* Fixed disasm of VFIM
* VCOS, VROT: fixed a precision issue for an angle==+/-1.0 . The cos value
should be the exact zero value. Java was returning a very small value
but not exactly zero in those cases.
* Added capture of GETexture for debugging.
* sceUtilitySavedata mode=LISTSAVE: support an incorrect size for the new
data icon0.
* Async IO: return ERROR_KERNEL_NO_MEMORY when the stack for the AsyncIO
thread could not be allocated.
* Discovered new thread attribute: PSP_THREAD_ATTR_LOW_MEM_STACK

Download: Jpcsp Git (2015/06/01)
Source: Here



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