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MAMEMAME Git (2015/06/07) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME Git Changelog:
* m20: improve keyboard [Carl]
* apridisk: update for new floppy system
* i8089: add support for DMA_WAIT_FOR_SOURCE_DRQ
* Added kidniki sound board netlist to nl_examples. Currently the netlist
boils down to a 87x87 matrix. This is due to a total of 6 opamps which
all are submodels and thus add their own internal nets.
Gauss Seidel iterative solving comes to it's limits.
nltool runs this at about 50% speed on my machine. Given the complexity
this is quite good. Yet, any m62 game currently will not be playable.
Time for a new cpu :-)
[Andrew Gardner, Couriersud]
* Fixed a number of bugs and some additions:
- fixed bugs in the spice(Kicad) conversion
- fixes submodel difference between inline and parsed netlist
- added truthtable 7404 and 7486 models
- aligned input and output naming for truthtable and specialised 74xx
models.
* cgenie: update, verify, clean, sort software lists. more to come.
* cgenie: change default rst key to f5 so that it doesn't interfere with
the tab-ui
* naomi.c: full dump of "Samba De Amigo" prototype [Arzeno Fabrice, MetalliC, rtw]
* Merge pull request #201 from belegdol/master
Added OPT_FLAGS back [Belegdol]
* Added OPT_FLAGS back
* Fix compile on Linux GCC 5.1.1 / Fedora 22 (nw)
* Fix wording/setname for recently added set (spaceattl -> spaceatt2k). "Lich" is apparently a geographical location and not part of the company name. (nw)

Download:MAME Git (2015/06/07) x86
Download:MAME Git (2015/06/07) x64
Source: Here



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