EmuCR Feeds
Email Us

EmuCR: MESSMESS Git (2015/06/09) is compiled. MESS(Multi Emulator Super System) is an open source emulator which emulates a large variety of different systems. MESS is a source-available project which documents the hardware for a wide variety of (mostly vintage) computers, video game consoles, and calculators through software emulation, as MAME does for arcade games. As a nice side effect to this documentation, MESS allows software and games for these hardware platforms to be run on modern PCs.

MESS Git Changelog:
* Fix msvc build
* a couple of part/model numbers (nw)
a couple of part/model numbers (nw)
* Revert the brute force fix for the exidy/driver sound issues as it doesn't fix the problem and only slightly improves sound stability which still breaks and causes hangs/crashes in some games. (nw)
* another little adjustment, sorry (nw)
another little adjustment, sorry (nw)
* (nw)
(nw)
* changes to game list sync (nw)
changes to game list sync (nw)
* Formatted kidniki.c (nl_examples) to be easier to read. (nw)
* Another go at fixing gcc 4.4
* mc6845: always set bit 0 of maximum raster address in interlace video
mode, fixes apricot screen height
* apricot: need to add ram this way, otherwise the iop can't access it
* One last 32 bit fix
* apricot: add an expansion slot interface and add two ram expansion
cards. this will also be usuable by the apricot f series and portable.
* ax20: connect floppy, will read pc disks but requires it's own apparently unavailable msdos to boot (nw)
* sprcros2.c: switched to configured banking, enabled save state support (nw)
* remove unneeded disabled code (nw)
* apricotf/apricotp: cleanups (nw)
* pcd: fix copyright, use correct drive
* shisen.c: added save state support, switched to configured banking (nw)
* spacefb.c: added save state support (nw)
* More fixes for 32 bit
* Fixed 32-bit compile

Download: MESS Git (2015/06/09) x86
Download: MESS Git (2015/06/09) x64
Source: Here



Random Related Topic Refresh Related Topic

Random Related Topic Loading...

0 Comments

Post a Comment

Can't post a comment? Try This!