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EmuCR: PCSX2PCSX2 Git (2015/06/06) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* gsdx: reload the state when GSconfigure is called
It fixes the reloading of openGL option and it avoids
issue during pause/resume.
Fix issue #584
* Vif Unpacks: After further tests on the PS2, think i have these down.
-Corrections to V3-16, the rest was right (woohoo!)
* fix linux compilation sigh...
* Revert "gsdx: always restore the full gs state object (s_gs)"
This reverts commit 2ea049b5a53fa679ab19cc7fdd0314ed5abae3df.
* Merge pull request #585 from turtleli/fix-broken-aligned-malloc
Fix AlignedMalloc on Windows
* Fix AlignedMalloc on Windows
* common: fix compilation
* Merge branch 'alignment' of git://github.com/xsacha/pcsx2 into xsacha-alignment
Gregory: Get all changes but keep C11 code path which will be the future
(if someone can find info on Visual Studio support)
* Keep the old posix api to use address sanitizer on gcc 4.9
Conflicts:
common/build/Utilities/utilities.vcxproj.filters
common/build/Utilities/utilities_vs2012.vcxproj.filters
common/build/Utilities/utilities_vs2013.vcxproj.filters
common/include/Utilities/MemcpyFast.h
common/include/Utilities/StringHelpers.h
common/src/Utilities/AlignedMalloc.cpp
common/src/Utilities/vssprintf.cpp
plugins/GSdx/stdafx.cpp
* gsdx-ogl: enable again geometry shader on Mesa
Please use a recent Mesa version (10.5 if possible)
* Merge pull request #574 from AdmiralCurtiss/gui-hotkeys-in-menu
Show default keyboard shortcuts in the menu next to Save and Load State.

Download: PCSX2 Git (2015/06/06)
Source: Here



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