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EmuCR: BizHawkBizHawk Git (2015/07/03) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
- Nintendo Entertainment System / Famicom / Famicom Disk System (NES/FDS)
- Super Nintendo (SNES)
- Nintendo 64
- Gameboy
- Gameboy Color
- Super Gameboy
- Sega Master System
- SG-1000
- Game Gear
- Sega Genesis
- Sega Saturn
- PC-Engine (TurboGrafx-16) / CD-ROM
- SuperGrafx
- Atari 2600
- Atari 7800
- ColecoVision
- TI-83 Calculator
- Wonderswan
- Gameboy Advance

BizHawk Git Changelog:
* Add missing changes to BizHawk.Client.EmuHawk.csproj for the Lua sandbox.
* Tastudio/lua - implement tastudio.ongreenzoneinvalidated
* Tastudio - cell height padding of 0 instead of 1
* lua - implement userdata.containskey()
* Simple Lua sandbox.
Uses an EnvironmentSandbox to restore the Environment.CurrentDirectory. Will also catch any script exception and redirect them to the Lua console.
With this change, I've tried to replace all the places where Lua is executed so that if an exception occurs, it is catched, sent to the console and a callback is executed if necessary.
This also fixes a small issue where any callback generating an exception would crash BizHawk.
* tastudio/lua - implement tastudio.onqueryitemtext
* tastudio/lua - add onqueryitembg event to the lua library, this is called during each cell's background color drawing callback, and gives the opportunity for lua to override the color.

Download: BizHawk SGit (2015/07/03)
Source: Here



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