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EmuCR: GLideN64GLideN64 Git (2015/07/04) is compiled. GLideN64 is a new generation, open-source graphics plugin for N64 emulators


GLideN64 Git Changelog:
* Merge branch 'master' of https://github.com/gonetz/GLideN64
* Add hack hack_VIUpdateOnCIChange for Quake II.
Quake II uses single buffer mode when underwater, so additional check
gDP.colorImage.changed != 0 is necessary to detect frame change.
This check may cause dummy buffers swaps, so now it is used for Quake II only.
Fixed #592
* Fix geometry clipping problem for GL ES.
NoN - no near clipping.
GL ES does not support z-clipping disabling, so harmless hack used here.
Harmlessness condition: z value is not used by pixel pipeline.
gDP.otherMode.depthCompare == 0 && gDP.otherMode.depthUpdate == 0 - z not used for depth compare/update.
Thus we can set vertex z to any value, which will ensure that z/w is in range [-1, 1], e.g. to zero.
Fixed issue #588
* Correct force texture clamp condition in OGLRender::drawTexturedRect.
Fixed issue #506 - Perfect Dark Target Test target not displaying correctly

EmuCR: GLideN64

Download: GLideN64 Git (2015/07/04)
Source: Here



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