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MAMEMAME Git (2015/07/04) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME Git Changelog:
* rgbsse.h - Added andnot_reg, clamp_to_uint8, bilinear_filter_rgbaint member functions.
rgbgen.h - Added andnot_reg, clamp_to_uint8, bilinear_filter_rgbaint, and += functions.
vooddefs.h - Converted rasterizer path to use rgbaint_t types. Switched to new reciplog function.
voodoo.c - Converted entire pixel pipe path to use rgbaint_t types.
* Close open files. (nw)
* Remove unused variables. (nw)
* saa1099: fix compile (nw)
* Remove unused variables. (nw)
* Merge pull request #234 from system11b/S11rittam
S11rittam - R&T - prototype or hack version of Rod Land
* Merge branch 'master' into S11tamrit
* Merge pull request #232 from mixxmaster/master
fixed SAA1099 driver to actually use clock (nw); corrected Game Blaster/SB1.0 clock to 7.159mhz [NewRisingSun]

Download:MAME Git (2015/07/04) x86
Download:MAME Git (2015/07/04) x64
Source: Here



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