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EmuCR: PCSX2PCSX2 Git (2015/07/04) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* gsdx-tc: only track 32 bits fmt if the texture is not a palette fmt
Fix a regression on ricky ponting cricket (texture shuffle was triggered without any valid reason)
* gsdx: add UserHacks_ColorDepthClearOverlap to test some new code
debug only
* gsdx-linux: drop the logz option
logz will only enabled if GL_ARB_clip_control is not found.
Note: logz will likely break depth support. Be sure to use a recent driver
* gsdx-linux: remove alpha hack from the GUI
Normally you don't need it anymore on OpenGL :)
You can still use this option from the ini file for debug purpose
* gsdx-ogl: don't enable aout when using accurate fbmask
* gsdx: update accurate fbmask tooltip
* gsdx-ogl: disable SW blending when running DATE GL42
// GL42 interact very badly with sw blending. GL42 uses the primitiveID to find the primitive
// that write the bad alpha value. Sw blending will force the draw to run primitive by primitive
// (therefore primitiveID will be constant to 1)
* gsdx-ogl: disable blending when cleaning integer texture
Avoid a warning message on Nvidia
* gsdx-tc: keep 32 bits status when converting from/to depth
Partially fix conan effect

Download: PCSX2 Git (2015/07/04)
Source: Here



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