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EmuCR: CitraCitra Git (2015/08/23) is compiled. This is the trunk of Citra Project. Citra is an experimental open-source Nintendo 3DS emulator/debugger written in C++. At this time, it only emulates a very small subset of 3DS hardware, and therefore is only useful for booting/debugging very simple homebrew demos. Citra is licensed under the GPLv2. Refer to the license.txt file included.

Citra Git Changelog:
* Merge pull request #1058 from lioncash/ptr
emitter: Remove pointer casts
* emitter: Remove pointer casts
This should also technically silence quite a few ubsan warnings.
* Fix broken boot introduced by last-minute change in #1025
* Merge pull request #1025 from yuriks/heap-management
Kernel: Correct(er) handling of Heap and Linear Heap allocations
* Kernel: Remove unused legacy heap MapBlock_* functions
* APT: Adjust shared font hack so it works with the new linear heap code
* Kernel: Implement svcGetProcessInfo in a basic way
This also adds some basic memory usage accounting. These two types are
used by Super Smash Bros. during startup.
* Kernel: Add more infrastructure to support different memory layouts
This adds some structures necessary to support multiple memory regions
in the future. It also adds support for different system memory types
and the new linear heap mapping at 0x30000000.
* HLE: Remove empty ConfigMem and SharedPage Shutdown functions
* Move core/mem_map.{cpp,h} => core/hle/kernel/memory.{cpp,h}
* Memory: Move address type conversion routines to memory.cpp/h
These helpers aren't really part of the kernel, and mem_map.cpp/h is
going to be moved there next.
* Process: Store kernel compatibility version during loading
* Kernel: Properly implement ControlMemory FREE and COMMIT
* Memory: Move PAGE_MASK and PAGE_BITS to memory.h
* VMManager: Introduce names for used ResultCodes
* VMManager: Make LogLayout log level configurable as a parameter
* VMManager: Change block offsets to size_t

Download: Citra Git (2015/08/23) x64
Source: Here

7 Comments:

  1. Wow, i hope these kernel changes helps to boot some games, citra really got a fast development.

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    Replies
    1. It will take a few years, before we get any playable games.

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    2. What but they alreadyrun many commercial games.

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    3. Not pirated games though. Besides most of the games that John has shown, are slow...maybe in a few years, we will see more and more speed. Citra is Far from ready.

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  2. Check John Goodman's videos on Youtube and read their info. Citra is far from ready...

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  3. OMG! now frameskip works, Citra i love u

    ReplyDelete
  4. Please test BEN 10 OMNIVERSE 2, HOW TO TRAIN YOUR DRAGON 2, JEWEL MASTERS 3D series etc.... I hope is works! :D

    ReplyDelete

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