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EmuCR: PPSSPPPPSSPP Git (2015/08/30) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #7925 from FireyFly/analog-testscreen-fix
Add axis event listener to the analog test screen.
* Add axis event listener to the analog test screen.
* Update submodules. Fix in native for #7931
* Merge pull request #7920 from hrydgard/vshader-depth-round
Round depth values to 16-bit precision to match the PSP's 16-bit depth buffer
* This makes slightly more sense than the last commit.
* Adjust D3D depth calculations to get them to match OpenGL as close as I can get it.
* Change the offset to 0.0
* Also apply the GT fix in D3D, doh
* Fix GT and hopefully other games that got a black screen
* Minor optimization
* Oops, didn't finish the D3D code
* Get rid of a division in the vertex shader by precomputing the inverse.
* experiment: Add a different offset that unknown found during testing, plus remove rounding of through mode depth (which should already be rounded)
* Subtracting an offset of 0.5 works on my nVidia and I have no idea why, this makes no sense.
* Properly dirty the uniform in Execute_ViewportType
* Implement vertex shader depth rounding in DX9
* Fix typo. This breaks it again though, strangely.
* Correct scale factors for through mode depth rounding.
* Round Z in the vertex shader to match a 16-bit Z buffer.
However this inexplicably does still not solve the Phantasy Star issue!
* Failed quick attempt at Z rounding in the vshader
* Merge pull request #7930 from aroulin/x64-emitter-rcp
x64Emitter: add RCPPS and RCPSS SSE instructions
* x64Emitter: add RCPPS and RCPSS SSE instructions

EmuCR: PPSSPP

Download: PPSSPP Git (2015/08/30) x86
Download: PPSSPP Git (2015/08/30) x64
Download: PPSSPP Git (2015/08/30) for Android
Source: Here



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