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MAMEMAME Git (2015/09/03) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME Git Changelog:
* midzeus is now using the polynew rasterizing architecture. (nw)
* deco146.c: Minor doc update - NW
* jaguar.c: Minor doc update - NW
* deco156.c: Minor doc update - NW
* new Soccer Superstars clone
New Clone Added
--------------------------------------------
Soccer Superstars (ver UAC) [Smitdogg, The Dumping Union]
NOTE: These sets don't properly check the mask roms and aren't playable any more. Recent regression?
* Merge pull request #302 from JoakimLarsson/mz8105_1
New VME board: Mizar 8105
* New VME board: Mizar 8105, 68000@10Mhz with support for a 16Kb OS9 bootstrap
- Terminal interface hooked up to a UPD7201 that the board expects on the VME bus
* Hopefully fix build (nw)
* Fix Emscripten compile with GoogleTest (nw)
See https://github.com/kripken/emscripten/issues/3484
* fix shockingko rom loading (nw)
* Updated model2 to new polygon rasterizer interface. (nw)
I *almost* was able to do this as cleanly as I would have liked. There remains
a switch statement on line 824 in video/model2.c that I would have liked to get
rid of, but I have yet to figure out a way to pass model2_renderer's member
variable m_renderfuncs[renderer] to the FUNC macro (living inside a
render_delegate constructor) successfully.
Of course, it could be done in an entirely different manner, but that can wait
for the great Model2 rewrite of 20XX :-).
* Removed an unnecessary display buffer added when doing a polygon rasterizer
update on midzeus2. (nw)
* Renamed "polyNew" to "poly" in midzeus2. (nw)

Download:MAME Git (2015/09/03) x86
Download:MAME Git (2015/09/03) x64
Source: Here



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