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EmuCR: Play!Play! Git (2015/09/20) is complied. Play! is an attempt at creating an emulator for the PlayStation 2 (PS2) console on the Windows platform. It is currently written in C/C++. It uses an instruction caching/recompilation scheme to achieve better performance while emulating the CPU.

Play! Git Changelog:
* Merge pull request #317 from Thunder07/editing
Android: Indexing + Games Detail Editing + few others
* Android:Fix:passing updated game detail to cover editing activity
* Android:Fix:Setting options behave correctly, spelling corrected, renamed function, commented logger out
* Android: Display a msg when no games are found, renamed few methods
* Android:PR Clean up
* Android:GameIndexer open/close sqlite db on demand
* Android:Added Clear IndexDB options
* Android:Recent Sort is done through SQLITE query, Recent shows played previous games only
* Android: Merge Fix
* Android: Prompt user when game is not found
* Android: allow user defined cover to display even if no online link was found
* Android: Update DB directly
* Android: Sample user selected cover
* Android:Allow user to edit games details
* Android: Only set variable value if the return value is not null
* Android:Clean up, removed functions that were made redundant after IndexDB introducation
* Android: moved createListItem() into Adapter, pass array position for update
* Android: check for elf and don't do an online check for them
* Android: getDescription() returns a value(No Info) when it's null, thus can't be used for null/empty checks
* Android:Homebew sorting fixed
* Android: update IndexDB when game is started
* Android: GameInfoStruct updated, read Title and Description from IndexDB if exists
GameInfoStruct updates its associated IndexDB entry on value change
Take into account values in IndexDB to set Title Name and Game Description, Though user has no direct access to IndexDB, this is more of future proof, plus stops us from having to access 2 databases to load the same data.
* Android: Replaced More Types with GameInfoStruct, Load View from IndexDB instead of searching folder
Replaced More Types with GameInfoStruct, since it can encompass more data than FILE and is more important in this patch than the last, as we can setup most of the required data for display from the IndexDB on app startup, as oppose to getting the List of Files then polling for Display Data.
With The Next commit, we should be updating the IndexDB with descripton and GameID, which will later on allow the user to easy modify them without touching the Games.db
* Android: two classes in charge of setting up the IndexDB
* Android: Replace Array with GameInfoStruct
* Android: added GameInfoStruct unified structural class for data handling
* Merge branch 'gta'
* Relaxed PSM requirement when looking for a framebuffer to display on screen.
* Increased maximum number of semaphores.
* Check framebuffer format before using it.
* Fixed SignalSemaphore's return value.
* Added some missing DMAC register reads.
* MSKPATH3 actually toggles path 3 masked bit on GIF.
* Merge branch 'master' into gta
* Added basic support for VIF FIFO.
* Merge branch 'master' into gta
* Implemented CdLayerSearchFile in Cdvdman.
* Added missing registers reads in DMAC.
* Updated Android version code.

EmuCR: Play!

Download: Play! Git (2015/09/20) x86
Download: Play! Git (2015/09/20) x64
Source: Here



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