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EmuCR: PCSX2PCSX2 Git (2015/10/25) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* Merge pull request #922 from ssakash/spu2-x_realtime
SPU2-X: Fix a "Fixme" part of the code.
* SPU2-X: Remove a logically impossible break
* the break doesn't get used since HANDLE_CHECK consists of a break on the function itself.
* removed an outdated comment since realtime update of configure has been done.
* SPU2-X: Realtime update for soundtouch configure
previously the soundtouch configure box required a total exit of the dialog to get the configure box value updated , now it's made to be done in an instant.
* gsdx: invalid alpha after an EE write
Typical wrong draw:
1/ draw in 32 bits
2/ draw in 24 bits
3/ Use alpha as a texure. (Must reuse the GPU data)
4/ Write alpha from EE
5/ Use alpha as a texure. (Must upload new data)
This commit fixes the step 5.
Fix #917 (Conflict - Desert Storm)
* VIF MFifo: Simulate buffer filling time from Scratchpad.
-Fixes other Chessmaster hang.
-having it say it has data really quickly if the data incoming was huge seemed to throw it off. I suspect it may actually be the time it takes to fill 16qw (or whatever is incoming if lower) is the wait time but it seems rather happy with the incoming data size.

Download: PCSX2 Git (2015/10/25)
Source: Here



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