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EmuCR: Project 64Project64 Git (2015/10/06) is compiled. Project 64 is a proprietary Nintendo 64 emulator for Windows. It employs a plug-in system that allows third-party software developers to create their own implementation of a specified component. Project64 allows the user to play Nintendo 64 games on a computer by reading ROM images, either dumped from the read-only memory of a Nintendo 64 cartridge or created directly on the computer as homebrew. Project64 started as an exercise by Jabo and zilmar in an attempt to see if they were capable of programming a Nintendo 64 emulator. It's open source now.

Project64 Git Changelog:
* Merge pull request #659 from AmbientMalice/patch-8
(Glide64) Fix Bug's Life\Toy Story 2 depth issues.
* (Glide64) Fix Bug's Life\Toy Story 2 depth issues.
I was reading https://github.com/gonetz/GLideN64/issues/743 and stumbled across the hack needed to fix the issue(s) affecting these two titles. Toy Story 2's laser charge bar not rendering may seem minor, but it was a niggle nonetheless.
Kudos to @oddMLan for pointing out the functionality of the zmode_compare_less hack.
* Merge pull request #657 from Nekokabu/master
Fix character corruption
* Update Project64.rdb
change Paper Mario Save type
* Fix Paper Mario Saves
Fix Paper Mario Saves
* fix character corruption
fix Recent Dir & ROM
* fix character corruption
Add setlocale
* Merge pull request #655 from AmbientMalice/patch-7
Disable global soft-depth and enable per-game.
* Update Glide64.rdb
* Enable software depth buffer for appropriate games.
* Disable software depth buffer globally.
* Merge pull request #656 from LegendOfDragoon/master
Improve VLT, VGE, VEQ, and VNE in RSP Recompiler
* Implement Recompiler version of VNE
* Implement Recompiler version of VEQ
* Implement Recompiler version of VGE
* Implement Recompiler version of VLT
* Merge pull request #654 from JunielKatarn/DEP
Disable Data Execution Prevention for Project64.exe (Visual Studio 2010+)
* Disable Data Execution Prevention for Project64.exe.
* Merge pull request #651 from cxd4/im-a-warning-ya-stranger
(x64) fixed MSVC "loss of precision" warning during RAM realloc
* (x64) fixed MSVC "loss of precision" warning during RAM realloc

Download: Project64 Git (2015/10/06) x86
Download: Project64 Git (2015/10/06) x64
Source:Here



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