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EmuCR: rpcs3 rpcs3 Git (2015/10/04) is compiled. rpcs3 is an open source PlayStation 3 (PS3) emulator for the Microsoft Windows. Current versions can run only small homebrew for PS3. Developers are planning to make it to emulate PS3 on its speed in the near future.

rpcs3 purpose:
- Make PS3 developers easily test their apps and homebrews on PC without crashing their PS3 or moving their apps from PC to PS3.
- Just playing PS3 games on your PC and have fun! ( In the future )

rpcs3 Git Changelog:
* OpenGL: do not align buffers
* OpenGL: fixed nv4097_clear_surface implementation
minor improvements
* rsx::thread moved from rsx2 branch
TODO: cellResc module & RsxDebugger disabled, DX12 renderer not compilable
* Added glm library
* d3d12: Do not use atomic for heaps
* d3d12: Clean dirty texture when releasing resource storage
When an app is exiting, remaining dirty texture could be left uncleant.
* d3d12: Measure flip duration
* d3d12: Wrap D3D11On12CreateDevice to avoid linking against D3D12 dll
* Common: Move generic vertex buffer code from d3d12 backend
* Common: Move generic upload texture code from d3d12
* d3d12: Suballocate from big buffer for texture upload too
* d3d12: Use d3dx12 structs for Root signature declarations
* d3d12: Use d3dx12.h defined structs for constant buffers code
* d3d12: Fix sampler descriptor stride in UploadTextures.
* d3d12: Do not use array size to get vertex buffer element count.

Download: rpcs3 Git (2015/10/04) x64
Source: Here



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