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MAMEMAME Git (2015/11/04) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME Git Changelog:
* amstrad: CRTC status register is only readable on type 1 (UM6845R). Now returns 0xff on CPC (correct for MC6845) and the selected register for the Plus.
* comments fix (nw)
comments fix (nw)
* comments fix (nw)
comments fix (nw)
* set only needed VS compile flags for 3rdparty (nw)
there are still those in main file, but now can be removed by fixing our code
* m6809make.py: Fix syntax error on Python 3. (nw)
* comments fix (nw)
comments fix (nw)
* peplus.c: Fix spelling & grammatics.
* peplus.c: Minor doc correction - NW
* peplus.c: Add note about Best Bet Products & correct name to "official" name. - NW
* Fix build
* Mass cleanup of multipcm.c, nw
* New machines marked as NOT_WORKING
----------------------------------
Sweet Hearts II (PHG0742, Export, 92.252%) [Roberto Fresca]
Should be the new parent...
* make the bootleg run a bit at least (nw)
* make the NES APU device get added with the N2A03 rather than needing to be added in every driver.
(I believe this to be correct, it's internal to the CPU?)
note, DERIVED_CLOCK doesn't work in cases where MCFG_CPU_MODIFY is used to modify the clock, so I've had to use MCFG_CPU_REPLACE in those cases instead.
note2, sound routing seems a bit messy, but this seems a general MAME thing, we still have an issue where if you add too many devices with their own speaker / sound additions things you get sound overflows, in this case all drivers except NES were set to a 0.50 sound level output, NES was set to 0.90, I see no clean way to do this with the sound chip inside the CPU?
* new clones
Karate Blazers (World, set 2) [caius]
all other sets share a data rom, for this one it's different, so I'm guessing it's a more significantly different revision than any of the ones we have already.
* Merge pull request #453 from felipesanches/powerdrift_motor_output
fix power drift outputs ("bank_motor_position" was never output)
* fix power drift outputs ("bank_motor_position" was never output because we were using the whole 16bit value of m_pdrift_bank in the switch statement)
* "/* within comment" compile warning...
* When we obtain the internal rom of 8304, this old implementation will be removed.
* added new alpha_8201 to equitest.c
But then had to re-add the simulated MCU to the games with an undumped 8304. These give an error on boot otherwise. As exception, kouyakyu works OK.
* added missing mcu roms to equites.c
* credit tag
* added alpha_8201_device to champbas.c
Now champbb2j that previously locked up at boot is also playable
(FWIW exctscc2 http://mametesters.org/view.php?id=5026 still happens)
* cleanup spriteram handling
* New machines marked as NOT_WORKING
----------------------------------
Magic Garden (AHG1211, Export, 88.26%) [Roberto Fresca]
* WIP, small update (sync with master)
* New machines marked as NOT_WORKING
----------------------------------
Koala Mint (MV4137, Export) [Roberto Fresca]
* New clones marked as NOT_WORKING
--------------------------------
Golden Pyramids (AHG1206-99, NSW/ACT, 87.928%) [Roberto Fresca]
* fix for compiling bgfx on older osx (nw)
* update to latest BGFX and BX
* Merge branch 'master' of https://github.com/mamedev/mame
* lift a common subexpression (nw)
* #import is an Objective-C thing, C should use #include
* Clean up some stuff that upsets GCC5
* get rid of machine start/reset overrides
* use generic watchdog for champbas.c
* New games added as GAME_NOT_WORKING
-----------------------------------
Club Kart for Cycraft (GDS-0029A) [Guru, R. Belmont]
Initial D Arcade Stage Ver. 3 Cycraft Edition (Rev. A) (GDS-0039A) [Guru, R. Belmont]
* added mcu rom to exciting soccer romsets
* small update
* osborne1: better handling of peripheral read addressing
* osborne1: better beeper handling (will improve software trying to play 1-bit audio)
* osborne1: add comment about three low bits of PIA0 PORTB affecting data direction
* Merge pull request #448 from fulivi/i8251_fix
Fix for i8251 device driver
* i8251: minor fix to tx ready handling
* i8251: improved handling of tx enable/disable bit, rs232 diagnostic on
hp64k is ok now
* deco32.c: Spelling correction - NW
* Fix error in sample device (nw)
* copied over notes from alpha8201_cpu_device
* added alpha8201 emulation, hooked it up to shougi.c
* arcade.lst: Add new clone here because I didn't hit "save" - NW
* New Fighter's History clone
New Clone Added
----------------------------------------------
Fighter's History (World ver 43-09, DE-0395-1 PCB) [coolmod, rtw, The Dumping Union]
* added alpha8201 skeleton
* osborne1: show contents of main video memory in F4 tilemap viewer
intended for testing/debugging/curiosity purposes only
doesn't honour underline and dim bits or scroll registers
* moved Stephh's mooncrst notes to galaxian.c (part of kazblox canceled pull req)
* Merge pull request #444 from sparrowred/master
softlist psx: whitespace fixes for descriptions and publishers (nw)
* softlist psx: whitespace fixes for descriptions and publishers (nw)
* Merge pull request #445 from dankan1890/master
Fix for VS2013 build.
* Merge branch 'master' of https://github.com/mamedev/mame
* Merge branch 'master' of https://github.com/mamedev/mame
* Fixed comment.
* Merge branch 'master' of https://github.com/mamedev/mame
* Fix for VS2013 build.
* osborne1: add save state support
* Merge pull request #446 from Happy-yappH/master
n64: Simulation of cpu cycles from the skipped RDRAM initialization. This allows later SI initialization to see something closer to an expected value for the system uptime.
* Revert accidental change
* n64: Simulation of cpu cycles that would be used during the skipped RDRAM initialization. This allows the initialization of the SI to see a closer to expected system uptime when requested.
* bgfx support for 10.6
upstream pull request: https://github.com/bkaradzic/bgfx/pull/560
* Fix bx/bgfx on older OSX
Submitted upstream for consideration: https://github.com/bkaradzic/bx/pull/77
* New clones marked as NOT_WORKING
--------------------------------
Super 98 (ICP-1) [Roberto Fresca, Matt B]

Download:MAME Git (2015/11/04) x86
Download:MAME Git (2015/11/04) x64
Source: Here



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