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EmuCR: PPSSPPPPSSPP Git (2015/11/14) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #8193 from hrydgard/centralize-state-mapping
Centralize blend state mapping
* Remove a very minor difference between the backends in state mapping
* Merge pull request #8210 from unknownbrackets/centralize-state-mapping
Don't attempt shader blending in D3D9
* Call ResetShaderBlending() from ApplyDrawState().
Cleaner this way.
* d3d9: Disable shader blending, not implemented.
Fixes bad graphics in Ridge Racer, etc.
* Correct texture preview in D3D9, oops.
* Remove a few minor differences between the state mapping code in the two backends
* D3D: No need to convert blendcolor to float and back
Fix bug with constantAlpha
Remove misleading comment, thanks unknown
* Switch D3D over to use ConvertBlendState
* The ConvertBlendState machinery is now pure, so move it out to GPU/Common
* Extract the glstate.blendcolor call from ConvertBlendState
* Make ConvertBlendState into a reasonably pure function with no side effects
* Extract blend state mapping into a function.

EmuCR: PPSSPP

Download: PPSSPP Git (2015/11/14) x86
Download: PPSSPP Git (2015/11/14) x64
Download: PPSSPP Git (2015/11/14) Android
Source: Here



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