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EmuCR: PPSSPPPPSSPP Git (2015/12/20) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Cut out a couple unused includes.
* Silence some unused result warnings.
* Merge pull request #8278 from unknownbrackets/iso-cache
Use a background thread to load ISO into RAM
* Disable ISO RAM cache if out of memory.
Better to fail to preload than to crash.
* Use a background thread to load ISO into RAM.
This way we don't get slow startup. This will also cache the CSO data,
for example, rather than the raw data, using up less RAM. It might even
be reasonable to enable on 32-bit.
* Merge pull request #8270 from unknownbrackets/opengl-core
Move toward supporting OpenGL Core Profile 3.3 - 4.5
* Add flag for core GL contexts.
Since using VBOs all the time is slower.
* Use a VAO for all drawing, and VBOs throughout.
* thin3d: Handle lost vertex formats.
* softgpu: Use a VAO for copying to screen.
* thin3d: Correct subdata size check.
* Use VAOs in vertex preview drawing.
* Use VAOs in GE debugger drawing.
* thin3d: Use VAOs for all drawing.
* Look up GL_EXTENSIONS the new way in new GL.

EmuCR: PPSSPP

Download: PPSSPP Git (2015/12/20) x86
Download: PPSSPP Git (2015/12/20) x64
Download: PPSSPP Git (2015/12/20) Android
Source: Here



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