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EmuCR: Cen64Cen64 Git (2016/01/25) is compiled. Cen64 is a Cycle-Accurate Nintendo 64 Simulator.

Cen64 Git Changelog:
* Prevent audio problems with -multithread.
* OpenAL: Try to dynamically adjust frequency.
Most carts only seem to use one frequency. Add a dirty
hack to change the frequency on the fly so things sound
less horrendous.
* Add experimental multithreading support.
* Add more options for running without audio/video.
This commit does the following:
* Renames the -nointerface argument to -headless
* Adds -noaudio and -novideo arguments
* Implement open_gb_save for WinAPI's save_file.
* Prevent segfaults with unconfigured EEPROM.
* Drop in atomics (required for multithreading).
* Implement save_file for WinAPI.
* Merge pull request #22 from mikeryan/transfer-pak
Transfer pak
* transfer pak: implement transfer pak read and write
This code will not boot Pokemon Stadium 1 or 2 after extensive
debugging. The code lacks Game Boy MBC support (though this is not the
reason the games refuse to boot).
* transfer pak: parse command line and load tpak ROM/saves
* Add a subsystem for detecting carts.
* Merge pull request #21 from mikeryan/sram-save
Implement SRAM saves
* sram: do not memcpy to NULL buffer
* sram: copy data between RDRAM and SRAM
* sram: load on command line and stuff into PI
* pi: correct memory ranges for SRAM and DD modem
* Print VI/s when using -nointerface.
* Restore -nointerface functionality.
-nointerface was horribly broken when the device model was
refactored a few months ago. This commit unbreaks it and
restores functionality.
* Merge pull request #20 from mikeryan/mempak-save
Implement mempak saves and stub out rumble and transfer paks
* pak: implement mempak and stub out rumble and transfer pak
* save_file: return an int that indicates whether file was created
* eeprom: only attempt to memcpy if EEPROM is present
* eeprom: kbit, not kbyte

Download: Cen64 Git (2016/01/25)
Source: Here

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