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EmuCR: DolphinDolphin Git 4.0-8572 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge pull request #3444 from RisingFog/avidumpfixes
AVIDump Clean Up and Fixes
* AVIDump Clean Up and Fixes
* Merge pull request #3408 from Tilka/fcmp
JitArm64: fix fcmpo/fcmpu
* JitArm64: simplify fcmpX
* JitArm64: fall back if FPSCR is used
* PowerPC: rename fcmpx to fcmpX
lowercase: optional Rc bit
uppercase: generic placeholder
* Interpreter: don't always set FPSCR.FX on NaNs
FPSCR.FX must only be set if an exception bit changes from 0 to 1.
SetFPException() already handles this correctly.
* Merge pull request #3447 from degasus/arm
JITArm64: Single precision + FPRF
* JitArm64: Fallback on FPRF usage.
* JitArm64: Fix single precision
* Merge pull request #3431 from stenzek/shadercache
ShaderGen: Remove virtual methods and string from ShaderGeneratorInterface.
* ShaderGen: Remove virtual methods from ShaderGeneratorInterface, move string buffer to ShaderCode
This fixes the crashes occuring at startup with a non-empty shader cache.
Because LinearDiskCache reads/writes to the storage of ShaderUid, ShaderUid must be trivially copyable.
Additionally, adds a static assert to LinearDiskCache to ensure this doesn't happen in the future.
The initialization of ShaderUid data has been moved to the code generation functions, so the above condition holds true.
* Merge pull request #3445 from jake8/add-crop-hotkey
Added Hotkey for toggling the Crop Setting
* Added hotkey for toggling the crop setting
* Merge pull request #3311 from Phatcat/analog_input_android
[Android] More analog input configurations + misc
* Android: 4k Internal Resolution support
Adds two more internal resolution options (including 4k) to the Android
configurations
* Android: More analog input configurations
Lets the user set the following in intervals of 10 between 10 and 100;
- Stick/Radius (default 100,000000)
- Triggers/Threshold (default 90,000000)
- Tilt/Modifier/Range (default 50,000000) + mapped Tilt/Modifier button
to the configurations for wiimotes & nunchuks
* Android: Added categories to input controls
- Seperates input configurations into categories
- Reworked input configurations to reuse more strings
* Android: Revision of PR 3253 (Wiimote controls)
- Fix small error in NativeLibrary (line 141)
- Fix faulty indentment in arrays.xml
- Rework numbering system to be more accessible.
* Merge pull request #3433 from lioncash/gl
GLInterface: Minor changes
* GLInterface: Make GLInterfaceMode an enum class
* GLInterfaceBase: In-class initialize protected members
Gives the class a well-defined initial state
* WGL: Make class member private
* GLInterface: Add missing override specifiers
* Merge pull request #3434 from lioncash/enum
OnScreenDisplay: Make CallbackType an enum class
* OnScreenDisplay: Make CallbackType an enum class
* Merge pull request #3430 from lioncash/compare
ProgramShaderCache: Simplify SHADERUID comparison operators
* ProgramShaderCache: Simplify SHADERUID comparison operators

Download: Dolphin Git 4.0-8572 x64
Download: Dolphin Git 4.0-8572 for Android
Source: Here



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