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EmuCR: PCSX2PCSX2 Git (2016/01/09) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* linux compilation fix
* Merge pull request #978 from juhalaukkanen/apple_osx_master_merge
OSX 32bit build
* Darwin/OSX - spu2x apple build with portaudio only.
OSX compilation fix: spu2x: Windows & Linux
* Darwin/OSX - cmake which enables apple build and hopefully won't break Linux build.
OSX compilation fix: librt & not wxgl (yet).
* Darwin/OSX - bash doesn't understand '|&' - alt format for stderr redirect pipe.
* Darwin/OSX ifdef __APPLE__ or __WXMAC__ cases.
OSX comment about __WXMAC__ usage
* Darwin/OSX __POSIX__ definitions.
* Darwin/OSX Mutex & MAP_ANON vs. MAP_ANONYMOUS.
OSX compilation fix: mutex: Windows
* Darwin/OSX SysMessage stub & __POSIX__ define.
* Darwin/OSX semaphore & thread & os backend.
* Darwin/OSX flat file reader stub.
* Added OSX Darwin v13+ cmake files.
* Merge pull request #972 from PCSX2/clean-gcc-opt-cmake
cmake: reenable a couple of missing gcc optimization
* cmake: reenable a couple of missing gcc optimization
* Merge pull request #1057 from ssakash/videmode_changes
EE SYSCALL: Add missing video modes at SYSCALL 2
* EE-Syscall: Add missing modes
* Merge pull request #1087 from katamaritaco/patch-1
Fixed broken link; Add wiki link; Formatting
* Added github issues to the tasks
Added github issues to the tasks
* Format, add forum link, and organize per PR-889👽
Added forum link, organized the wiki links into sections as per suggestions on PR-889 (I found that after I made original PR, apologies).
* Fixed broken link; Add wiki link; Formatting
Added the wiki link and better description.
Fix broken link of 'todo'.
Formatted 'Coding Style' to 'Code Formatting Guidelines' for consistency.
Added the Commenting Etiquette link as well.
* Merge pull request #1078 from PCSX2/gsdx-unsafe-fbmask
Gsdx unsafe fbmask
* GSDX: Fast blending option for windows
* gsdx-ogl: remove unsafe fbmask of the free SW blending
Initially it was free to do the SW blending because safe fbmask
will already do a sw blending.
Unsafe version uses a fast path with a limited blending. Therefore
SW blending isn't free anymore.
Improve the speed of the previous speed hack (xenosaga 1)
* gsdx-linux: add a new gui entry for the previous hack
* gsdx-ogl: fast blending accurate hack
The hack relies on the undefined behavior of the hardware so it can
potentially generate rendering corruption.
This new hack drops the cache flusing when only the alpha channel is masked.
Alpha is a direct copy of the fragment. Normally masked bits will be constant
everywhere (RT, FS output, texture cache) so it would likely work.
Just in case, code is only enabled with the new shiny hack
* Bump version number
It's still time to switch to the new stable release before massive breakage ;)

Download: PCSX2 Git (2016/01/09)
Source: Here

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