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EmuCR: PCSX2PCSX2 Git (2016/01/28) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* usbqemu|dev9ghzdrk: Use _WIN32 for Windows preprocessor macro
* spu2-x: Use _WIN32 for Windows preprocessor macro
* pcsx2|common: Use _WIN32 for Windows preprocessor macro
It's predefined, unlike WIN32 and _WINDOWS (and other variants), which
are defined in the property sheets.
* gsdx: s/_WINDOWS/_WIN32/
It's the proper Windows preprocessor macro.
* utilities: Use C99+ size definitions on Windows
Also remove a LONG definition for Linux - it's unused.
* pcsx2: Remove useless plugin load failure error messages
If wxDynamicLibrary.Load() fails, wxWidgets provides a good enough error
message anyway.
* tests: update the list of bad test
* dmac: wrap source address to remain in 16K
Add some assertions of memcpy that overflow (need to be wrapped)
* dmac: limit address to the scratch pad memory
Help dma tests
* iop: don't load any value in r0
Fix lsu.irx test
* iop: fix division handling based on the EE div operator
Division will now handle properly division by 0 and signed overflow
* iop:interpreter: remove special case for unsigned division
* iop: fix division on the interpreter
Recompiler is still completely broken just add tons of FIXME
* iop: fix 64 bits build
remove the offset which is useless

Download: PCSX2 Git (2016/01/28)
Source: Here



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