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EmuCR: Play!Play! Git (2016/01/04) is complied. Play! is an attempt at creating an emulator for the PlayStation 2 (PS2) console on the Windows platform. It is currently written in C/C++. It uses an instruction caching/recompilation scheme to achieve better performance while emulating the CPU.

Play! Git Changelog:
* Updated Android version code.
* Equal addresses doesn't mean areas overlap.
* Reverted changes that were made to fix DQ8's display.
FindCompatibleFramebuffer was wrong and it was also wrong
to change the width of a framebuffer without invalidating its contents.
* Added restriction on case where framebuffer can be used as texture with an offset.
* Moved all interlaced display handling code to present phase.
* Downgraded targetSdkVersion to 22.
Till permissions are handled properly on Android 6.0.
* Removed permission that doesn't seem to be needed.
* Merge branch 'aarch64'
* Enabled arm64 build on Android.
* Moved armeabi-v7a specific settings in a conditional section.
* Enabled arm64 build on iOS.
* Added way to customise address range of function analysis.
* Updated VS solution.
* Updated gitignore.
Added ignore for VC.opendb file.
* Updated Android version code.
* Use highp on texCoord variable to prevent precision issues.
* Use OpenGL 3.2 context on OSX.
* Cleanup.

EmuCR: Play!

Download: Play! Git (2016/01/04) x86
Download: Play! Git (2016/01/04) x64
Download: Play! Git (2016/01/04) Android
Source: Here



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