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EmuCR: PPSSPPPPSSPP Git (2016/01/24) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #8496 from sum2012/ANR2ME-portset
Support port offset by @ANR2ME
* Support port offset by @ANR2ME
Useful of adhoc of non-windows
* EGL: Try again with ES 2 if we fail to create an ES 3 context.
* Merge pull request #8495 from unknownbrackets/ui-tweaks
Delete savestates better in the UI
* UI: Refresh pause screen after exiting settings.
This will update if any of the savestates were deleted.
* UI: Delete screenshots with savestate files.
Fixes #8494.
* Merge pull request #8493 from daniel229/replace_function
Replace function
* Replace function in Omerta Chinmoku No Okite The Legacy
* Replace function in unENDing Bloody Call
* Replace function in ATV Offroad Fury Pro (US) demo
* Merge branch 'font-subpixel'
* Font: Fix clipping when x/y aren't 0.
The final X2/Y2 are relative to the glyph at x,y.
* Font: Turns out this happens a lot.
* Merge pull request #8491 from unknownbrackets/font-subpixel
Respect subpixel offsets in PGF rendering
* Font: Blend after swizzling to 8 bit.
This is much closer, but the values still are slightly off.
* Font: Implement subpixel rendering.
* Merge pull request #8490 from unknownbrackets/ui-tweaks
Show save state titles in the save state manager
* UI: Show savestate titles in manager.
Note: this will also show broken savestates with (broken).
* Add function to determine ppst title.
* Save the game title in savestates, if available.
So that the UI can show them. Old savestates still load fine, just don't
have the title.
* Merge pull request #8489 from unknownbrackets/ui-tweaks
More UI tweaks for save manager, etc.
* UI: Fix clipping with margins.
Affected text views, like "No screenshot." in save states.
* UI: Display save state screenshots as icons.
This way the list is not just a bunch of words, if you have a lot of save
states. Like me.
* thin3d: Auto gen mips only once per tex.
* thin3d: Enable linear filter after mipmap gen.
* UI: Avoid scroll to top on tab restore.
Oops, missed this case.
Fixes #7975, savedata manager scrolling on delete.
* UI: Clamp scroll pos on render.
This way we don't clamp wrongly when views don't have sizes yet, and we
also do clamp when we need to.
We can allow a little flex by tracking the down state too.
* Merge pull request #8488 from vnctdj/master
Fix broken translations
* Fix broken translations
* More EGL heuristics
* Even more EGL logging
* Merge pull request #8487 from unknownbrackets/ui-tweaks
Retain focus in UI on resize, disable scroll to top
* UI: Oops, use tag for focus too.
* UI: Move scrollviews to top on hide.
This seems like a common scrolling decision.
* UI: Disable scroll-to-top on resize of scrollview.
* UI: Update layout on recreate to focus subviews.
* UI: Persist the last focused view on resize.
* A little bit more EGL logging
* Merge pull request #8486 from unknownbrackets/gpu-clut
Ignored rendered CLUTs that are in the margins
* Ignored rendered CLUTs that are in the margins.
Fixes issues with Ridge Racer on some mobile devices.
* Temporarily revert "Mpeg: Return errors when no audio is available."
This reverts commit c03f6c23ed4958e95f931c38f0eaf35597fca1ba.
This caused trouble as seen in #8464, but is probably right - needs other fixes though so
it will have to wait until after 1.2.0.
* Make sure we detect ES 3.0 the same way in both vertex and fragment shaders
* Improve EGL logging, fallback to a really simple config if the normal one fails. May help #8469, if not may at least give us more info.


Download: PPSSPP Git (2016/01/24) x86
Download: PPSSPP Git (2016/01/24) x64
Download: PPSSPP Git (2016/01/24) Android
Source: Here

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