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EmuCR: rpcs3 rpcs3 Git (2016/01/28) is compiled. rpcs3 is an open source PlayStation 3 (PS3) emulator for the Microsoft Windows. Current versions can run only small homebrew for PS3. Developers are planning to make it to emulate PS3 on its speed in the near future.

rpcs3 purpose:
- Make PS3 developers easily test their apps and homebrews on PC without crashing their PS3 or moving their apps from PC to PS3.
- Just playing PS3 games on your PC and have fun! ( In the future )

rpcs3 Git Changelog:
* Merge pull request #1458 from vlj/rsx
rsx/common: Make RSXFragmentProgram key and not just pointer.
* rsx/common: Make RSXFragmentProgram key and not just pointer.
* Merge pull request #1456 from vlj/rsx-debug
rsx-debug: Dump windows origin/pixel center.
* rsx-debug: Dump windows origin/pixel center.
* Merge pull request #1457 from vlj/rsx
rsx/common: Base offset is actually correctly supported.
* rsx/common: Base offset is actually correctly supported.
Outrun uses it and cars are correctly displayed.
* cellGame fix
* PSF Loader simplified
* GLGSRender fix
* fixed GameViewer crash if entry not exists
fixed psf::entry::as_string & psf::entry::value(string)
* added psf::object::get
* Reimplemented psf loader
* Merge pull request #1455 from vlj/d3d12
D3d12: Drop IAInputLayout and use SV_VertexID + SRV instead
* d3d12: Make some memory helper structure uncopyable/unmovable.
* d3d12: Compare mipmap/depth count when checking texture compatibility.
d3d12: Check for depth in texture cache.
Fix Resogun crash when loading a level.
* d3d12: Store vertex attributes as SRV and disable Input_layout.

Download: rpcs3 Git (2016/01/28) x64
Source: Here



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