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EmuCR:DeSmuMEDeSmuME SVN r5337 is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.

DeSmuME SVN Changelog:
r5337
GPU: - Optimize the loading of destination blending masks if SSSE3 is available.
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r5336
Cocoa Port: - Return to using Snow Leopard style Audio Components. Requires building with Xcode v7.2 or later, since Xcode v7.0 and v7.1 have bugs that will cause AudioUnits to crash. (Related to r5280.)
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r5335
GPU: - Remove the other reference to the DISPCNT.BG0_Enable flag for determining when 3D rendering is enabled. Fixes minimap rendering at custom resolutions in Advance Wars: Dual Strike during some conversations. (Related to r5334.)
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r5334
GPU: - Fix bug where 3D layers still needed to be rendered even when the DISPCNT.BG0_Enable flag is disabled. Fixes minimap rendering in Advance Wars: Dual Strike during some conversations. (Regression from r5255.)
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r5333
GPU: - Fix Windows compiling. (Regression from r5332.)
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r5332
GPU: - Begin the process of applying SSE2 optimizations to BG layer compositing. - In this revision, only Text mode layers use the new SSE2 optimizations. Other BG layer modes have yet to be implemented.
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Download: DeSmuME SVN r5337 x86
Download: DeSmuME SVN r5337 x64
Source: Here

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