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MAMEMAME Git (2016/02/27) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME Git Changelog:
* Merge branch 'master' of https://github.com/mamedev/mame
* Added NotoSans-Bold as backup font for platforms that do not have default system fonts exposed (nw)
* tile bank, sound, mark as working, not 100% sure sound is quite right.
clocks etc. could really do with verifying.
* improve lockonph video emulation (nw)
* wrally.cpp: oki memory map instead of memcpy (nw)
* Fix build on SteamLink and enforce BGFX on it (nw)
* gaelco.cpp, targeth.cpp: oki memory map instead of memcpy (nw)
* ui various changes:
* extended keyboard navigation in the UI on the right side.
* added the skeleton for a configuration menu for single machine.
* fixed bug in building the search path for images.
* at: fix megapcpla (nw)
Lock On (Philko) [Astroblaster]
this is cloned Sega System 16 hardware, but with enhanced palette hardware, and custom tile banking etc. needs more work
* Made xcode params more generic (nw)
* Added support for x64 Androids (nw)
* Merge pull request #654 from aviloria/patch-1
Update strings.po
* Update strings.po
* Made pnacl to compile (nw)
* cleanup (nw)
* OS/2 can not support SDL2 which is needed for MAME to run (nw)
* no way to support qnx (nw)

Download:MAME Git (2016/02/27) x86
Download:MAME Git (2016/02/27) x64
Source: Here

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