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EmuCR: PCSX2PCSX2 Git (2016/02/20) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* Merge pull request #1186 from PCSX2/gsdx-unoptimize-vs
gsdx-ogl: make VS more generic
* linux: fix the \n handling
* gsdx-ogl: make VS more generic
Texture coordinate could be dummy/float/int integral/int normalized.
Old behavior:
* VS was in charge to select the texture coordinate
* int integral format wasn't supported
New behavior:
* Always compute all formats
* FS will be in charge to select the good format
Impact:
* VS will be slightly slower but it reduces shaders permutation from
little to 0 (won't be bad for CPU)
* FS speed isn't impacted as 2 separate code paths were already required
to support both format
* Rasterizer will be 33% slower but unlikely to be the limited factor of
the GPU
* In future we could directly use the integral format in the FS.
V2: remove useless PSin_t
* Merge pull request #1185 from PCSX2/tekken5-fast-depth
gsdx: no depth lookup optimization
* gsdx: no depth lookup optimization
Don't lookup a depth buffer if depth test is always pass without write
Boost performance on Tekken5 when depth emulation is enabled in openGL
(Tekken5 sets same address for both the RT and the depth but depth is disabled)
v2:
Keep ds if DATE is enabled (some implementation uses a stencil buffer)
Be more aggressive to avoid an useless depth lookup
* Merge pull request #1184 from PCSX2/invert-unsafe-fbmask-option
gsdx-ogl: invert behavior of unsafe user hack
* gsdx-ogl: invert behavior of unsafe user hack
It would be on by default. Unsafe & fast path.
The hack is a security if someone encounters any issue
v2: update Windows gui file
v3: fix typo in tooltip and linux gui
* Merge pull request #1193 from piorrro33/master
French localization update, 2nd try
* French translation update (100% complete)
Pretty big translation update. It is now 100% complete, but I'll go on using it to see if I forgot some things.
Pretty big translation update. It is now 100% complete, but I'll go on using it to see if I forgot some things.
Localization update #2
3rd edit (and the last, hopefully)
4th edit
5th edit (the last, for sure)
Fixed a string that was too long and didn't fit
This is a combination of 2 commits.

Download: PCSX2 Git (2016/02/20)
Source: Here

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