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EmuCR: Project 64Project64 Git (2016/02/10) is compiled. Project 64 is a proprietary Nintendo 64 emulator for Windows. It employs a plug-in system that allows third-party software developers to create their own implementation of a specified component. Project64 allows the user to play Nintendo 64 games on a computer by reading ROM images, either dumped from the read-only memory of a Nintendo 64 cartridge or created directly on the computer as homebrew. Project64 started as an exercise by Jabo and zilmar in an attempt to see if they were capable of programming a Nintendo 64 emulator. It's open source now.

Project64 Git Changelog:
* Merge pull request #990 from death-droid/PakInitQuickfix
Ensures paks are only being initialized when they have actually been …
* Ensures paks are only being initialized when they have actually been selected, Transferpak needs multi controller support eventually as it currently just loads from the one singular option.
* Merge pull request #992 from Lithium64/lang_update
Updated brazilian language file
* Updated brazilian language file
* [Glide64] Remove LOG_KEY
* [Glide64] Setup Tracing
* [Glide64] Add dependancy of zlib to GlideHQ
* [Glide64] Get text cache to use char *
* [Glide64] Remove SDL from TexCache.cpp
* Merge branch 'master' of https://github.com/project64/project64
* [Glide64] Clean up GlideHQ/TxHiResCache.cpp
* [Glide64] Clean GlideHQ/TxFilter.cpp
* [Glide64] Cleanup GlideHQ/TxDbg.cpp
* [Glide64] Clean up GlideHQ/TxCache.cpp

Download: Project64 Git (2016/02/10) x86
Download: Project64 Git (2016/02/10) x64

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