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EmuCR: GLideN64GLideN64 Git (2016/03/06) is compiled. GLideN64 is a new generation, open-source graphics plugin for N64 emulators

GLideN64 Git Changelog:
* Merge branch 'master' of https://github.com/gonetz/GLideN64
* Correct hack for texrect textures.
Fixed texture coordinates for backgrounds in Dark Rift, issue #648
* Fix tile width calculation in LOADTYPE_TILE mode.
Fixed background textures size in Dark Rift.
* Increase only y coordinate of rect in COPY or FILL mode.
* Fix frame buffer texture detection when load tile is not 7.
Fixed wrong frame buffer detection in Tetrispere intro, issue #681
Terisphere uses tile 2 as load-tile and as base tile.
* Fix mipmaped texture load when gSP.texture.tile is not 0.
Example: Tetrisphere.
* Update texture parameters only if combiner uses textures.
* Do not use flat shading when lighting is enabled.
Fixed N logo in terisphere.

EmuCR: GLideN64

Download: GLideN64 Git (2016/03/06)
Source: Here

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