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EmuCR: GLideN64GLideN64 Git (2016/03/07) is compiled. GLideN64 is a new generation, open-source graphics plugin for N64 emulators

GLideN64 Git Changelog:
* Merge branch 'master' of https://github.com/gonetz/GLideN64
* Disable fog for Turbo3D ucode.
Fixed menu text in Dark Rift, issue #648
* Adds noisy warning if we can't find Texture Image support
This was confusing me for a while as it would simply fail to find the
proper support and I was confronted with a blank screen in certain areas.
This warning (and the associated change of default. I'd like users to see
warnings as well) will help others figure out why there is a blank screen.
My driver supports the necessary extensions (but not 4.3), so if I force it to
advertise 4.3 support (and glsl 420 support) it will properly render.
I tried to create a patch that only looks for the proper extension, and
it works for me, but I feel as though it would depend on behaviour that
most GL implementations would not implement the same way so I've put
it in a separate branch and probably won't request to merge it.
Mesa should get 4.3 support soon enough anyway, so it shouldn't
be an issue for much longer.
* Fixing what is almost certainly a memory leak
* Fix windowed modes list initialization in GUI.
* Correct depth buffer removal:
if depth buffer removed, clear pointers on it for all frame buffers.

EmuCR: GLideN64

Download: GLideN64 Git (2016/03/07)
Source: Here

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