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EmuCR: PCSX2PCSX2 Git (2016/03/09) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* Merge pull request #1197 from turtleli/gsdx-png
Gsdx: PNG screenshots (Windows), use libpng directly
* gsdx: Allow dump and capture PNG compression to be changed
Valid values for png_compression_level are from 0 (no compression) to 9
(max compression). The default is 1.
v2: Use zlib Z_BEST_SPEED (1) and Z_BEST_COMPRESSION (9) defines.
* gsdx-d3d9: Save screenshots as PNG files
v2: Avoid unnecessary memory copy
* gsdx-d3d11: Save screenshots as PNG files
* gsdx-ogl: Save depth image as RGB and alpha images
* GSDumpGUI: Add png image display support
* ci|cmake|debian: Remove png++ build dependencies
GSdx now uses libpng directly. png++ is now unused, so let's remove it.
* gsdx: Remove non-PNG code
It's no longer in use.
* gsdx-ogl:windows: Save screenshots as PNG files
v2: Add zlib directory to property sheet
* gsdx-png: Use libpng directly instead of via png++
v2: Increase compression to maximum
v3: Add zlib to GSdx build dependencies
v4: Reduce memory usage

Download: PCSX2 Git (2016/03/09)
Source: Here

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