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EmuCR: Project 64Project64 Git (2016/03/29) is compiled. Project 64 is a proprietary Nintendo 64 emulator for Windows. It employs a plug-in system that allows third-party software developers to create their own implementation of a specified component. Project64 allows the user to play Nintendo 64 games on a computer by reading ROM images, either dumped from the read-only memory of a Nintendo 64 cartridge or created directly on the computer as homebrew. Project64 started as an exercise by Jabo and zilmar in an attempt to see if they were capable of programming a Nintendo 64 emulator. It's open source now.

Project64 Git Changelog:
* Merge pull request #1053 from cxd4/wow-such-glide
[Glide64] got it compiling on Linux
* [Glide64] got it compiling on Linux
* Merge pull request #1052 from cxd4/Set_Resolution
[Glide64] Only ban Set_Resolution for Android?
* [Glide64] Only ban Set_Resolution for Android?
* Merge pull request #1051 from cxd4/Glitch64-fixes
[Glitch64] compiles now on Linux w/o warnings or errors
* [Glitch64] Throw an error if initializing GL on non-Windows.
* [Glitch64] Actually, never include SDL.h.
* [Glitch64] Temporarily include SDL for non-WIN32, non-Android.
* [Glitch64] fixed an indirect WIN32-ism of unknown origin

Download: Project64 Git (2016/03/29) x86
Download: Project64 Git (2016/03/29) x64

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