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EmuCR: CitraCitra Git (2016/04/26) is compiled. This is the trunk of Citra Project. Citra is an experimental open-source Nintendo 3DS emulator/debugger written in C++. At this time, it only emulates a very small subset of 3DS hardware, and therefore is only useful for booting/debugging very simple homebrew demos. Citra is licensed under the GPLv2. Refer to the license.txt file included.

Citra Git Changelog:
* Merge pull request #1710 from hrydgard/optimize-event-breakpoints
Replace std::map with std::array for graphics event breakpoints
* Replace std::map with std::array for graphics event breakpoints, and allow the compiler to inline. Saves 1%+ in vertex heavy situations.
* Merge pull request #1714 from smspillaz/fix-1711
Fixes for #1711 and other compilation errors.
* travis: Install cmake 3.1
* shader: Shader size is long uint, not uint.
* shader: Handle non-CALL opcodes with a break
* shader: Format string must be provided inline and not as a variable
* am: title_id is long long uint
* assert: Allow UNREACHABLE_MSG to have just one argument
* CMakeLists: Use imported version of Threads::Threads
This requires bumping up to a minimum of CMake 3.1. The benefit
of using the imported target is that you can switch to the -pthread
compiler flag on request, which may be necessary for some systems if
available.

Download: Citra Git (2016/04/26) x64
Source: Here

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