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EmuCR: DolphinDolphin Git 4.0-9211 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge pull request #3748 from mimimi085181/partial-updates-paletted-textures
Partial updates for paletted textures
* Partial updates for paletted textures
This pr fixes another regression that happened after pr #3165 was merged. The shadows in mario baseball should now work again.
* Merge pull request #3773 from phire/if_you_want_100_cycles_ask_for_100_cycles
"Instant" ARAM DMA shouldn't schedule and event too soon.
* "Instant" ARAM DMA shouldn't schedule and event too soon.
Now that the accuracy of ScheduleEvent has changed, 0 cycles will
schedule an event as soon as possible. But this breaks ATV 2.
So we schedule it 100 cycles out (unless it's a really short copy)
* Merge pull request #3774 from phire/Fix_Metroid_Other_M
Fix Metroid: Other M
* Alternative fix: promote cycleslate to an s64 everywhere.
Also changed a few functions to be static.
* Fix Metroid: Other M
During boot of Other M, there is momentarily a period when VICallback's
cycles late is larger than GetTicksPerHalfLine(). Because
GetTicksPerHalfLine() returns a u32 and c++'s weird type promotion rules,
cycleslate gets promoted from a s32 to a u32 and the result of the
substraction is a really large u32.
Before ScheduleEvent accuracy improvements, ScheduleEvent took a s32, so
the result got cast back to the small negitave we expect. But it now takes
a s64 and the u32 to s64 conversion gives us a really large number (around
two seconds) and Other M times out while waiting for something.

Download: Dolphin Git 4.0-9211 x64
Download: Dolphin Git 4.0-9211 for Android
Source: Here

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