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EmuCR: DolphinDolphin Git 4.0-9237 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge pull request #3767 from degasus/android
Android: Also copy sys/Wii directory.
* Android: Also create directorys for the Wii files.
* Android: Check asset overwrite per file.
So new files will be added, eg the missed Wii directory.
* Android: Also copy sys/Wii directory.
Seems like this one was just missed, some games just did not start without it.
* Merge pull request #3745 from stenzek/d3d11-texcache
D3D11: Fix EFB MSAA depth buffer copies, StateManager desyncs in some cases
* D3D11: Fix some cases where render target switches desynced StateManager
This was occuring in certain EFB copy patterns, leaving the textures
unbound for the next draw call.
* D3D11: Simplify MSAA depth texture resolving
This also fixes EFB depth buffer copies when MSAA is enabled.

Download: Dolphin Git 4.0-9237 x64
Source: Here

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