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MAMEMAME Git (2016/04/02) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME Git Changelog:
* fix the MSVC build (nw)
I wonder how it could have ever worked. emu lacked zlib.h reference,
super80.cpp lacked UINT8 declaration.
* Majestic 12 (US) clone added
New Clone Added
-----------------------------------------------------------
Majestic Twelve - The Space Invaders Part IV (US) [Artemio Urbina, The Dumping Union]
* Some roms not found means the set is bad, all roms not found means the set is not found. Whatever this change was for probably can and should be done a different way.
Revert "Not found should actually return not found"
This reverts commit c756043e5509d0a94f60fc45f01745b1fd6671f5.
* boohiss, no zelda on april fools day.
Maybe another day? If somebody offers their dusty G&W Zelda for decap.
* hh_sm510: WIP nintendo game&watch zelda
* cv1k.cpp: some work towards save state support. Should work but it would be better not to save the bitmap, so for the time being it is disabled by default (nw)
* layouts: added triangle symbol
* Fixed MT06171: Specialized ini file settings get retained on a second game launch.
* this is infinite ammo in the proto (nw)

Download:MAME Git (2016/04/02) x86
Download:MAME Git (2016/04/02) x64
Source: Here

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